Resume

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Key Skills:

      • Game design, systems design, level design, world-building and lore design
      • Meets challenges with enthusiasm
      • Organized and efficient

Proficiencies:

Unreal Engine, Source Engine/Hammer Editor, Unity 3D, C#, FogBugz, Slack

Minor Skills:

Maya, Jira, Git, Perforce, Photoshop, Visual Studio


Work Experience:

Game Design:

Independent design work | Various Design Roles, Intermittent 2013 – present

      • Anti-Citizen | PC – Source Engine, Solo Project
      • Unnamed Twin-Stick Shooter | PC – Unity 3D, Solo Project
      • Crashland Heroes | Android – Unity 3D, Design Consultant
      • Unreleased endless runner | Android – Unity 3D, Level Designer (contract)
      • Unreleased game for Android | Android/iOS – Unity 3D, Content Designer (contract)

Concordia University Incubator | Producer/Lead Designer/Content Designer, June – August 2011

      • CUBE | PC – Unity 3D

Quality Assurance:

Sparkypants | QA Analyst (contract), May 2016 – May 2017

      • Dropzone | PC

Stardock | QA Analyst, Jan 2015 – Oct 2015

      • Galactic Civilizations 3 | PC
      • Ashes of the Singularity | PC
      • Offworld Trading Company | PC

Zenimax Online Studios | QA Intern (contract), Jan – Oct 2014

      • Elder Scrolls Online | PC, PS4, XBOX

Education:

Champlain College | Bachelor of Science in Electronic Game Development, 2012