Nathan Fowler

307 Hometown Way
Cockeysville, MD 21030
(607) 765-9674
3D Editors/Engines Documentation/Management Other Software
Unreal Development Kit Microsoft Office Suite Visual Studio
Unity JIRA Photoshop
Autodesk Maya Perforce Illustrator

Personal Skills

  • Game Design:
    • Has a strong attention to detail. Is adept at designing and understanding complex systems and how they affect players.                  Has a good sense of level design and player movement through space
  • Communication:
    • Excellent public speaker. Able to communicate concepts efficiently and creatively, as well as write concise and organized documentation
  • Production:
    • Years of experience with team leadership, collaboration, management, and conflict resolution, as well as experience                  working with repositories and version control
  • Team Skills:
    • Ability to learn quickly, openly encourages criticism, multi-task efficiently, and able to thrive under pressure

Shipped Titles
Elder Scrolls Online, January 2014 – October 2014

  • An MMO set in the Elder Scrolls universe that spans the breadth of Tamriel
  • Role: QA Intern (Embedded Tester)

Anti-Citizen, September 2012 – March 2013

  • A Half-Life 2: Episode 2 mod focused on quality level design and user experience
  • Role: Solo Project
  • Tools: Source Engine, VTFEdit, GCFScape
  • Released on March 16, 2013 on ModDB

CUBE, July 2011 – September 2011

  • A combination of classic slide puzzle and pipe connector gameplay around the faces of a cube
  • Role: Lead Design, Puzzle Design, Menu Design, QA
  • Tools: Unity, Git
  • Released on November 15, 2011 on Desura under Alpha Funding

Employment History

  • QA Analyst – Stardock Corporation: January 2015 – October 2015
    • Worked on various titles performing scripted and freeform testing. Performed smoke tests across
      multiple operating systems, hardware configurations, and graphics APIs
  • Content/Systems Designer – Various Independent Contracts: Intermittent 2013 – Present
    • Performed system/level design work where I was required to work within set parameters to meet
      my employers needs in regards to scheduling, hours worked, and design specifications
  • QA Intern- Zenimax Online Studios: January 2014 – October 2015
    • Performed smoke tests and gray-box testing on solo and group content across multiple platforms including PC and Xbox One. Worked closely with developers to improve gameplay experience, target issues highlighted by the community, and give player oriented feedback
  • Lead Design/Producer – Not So Indie Games: June 2011 – August 2011
    • Led team in building core systems vital to creating an interesting and enjoyable puzzle game. Implemented these systems and created gameplay standards vital to the experience


Bachelor’s Degree in Electronic Game Development, Game Design

  • Champlain College, Burlington, VT, Graduated: May 2012
  • GPA: 3.30
  • Studied in Montreal, Canada in Fall, 2010 and Spring, 2011